Computer and Systems Engineering | Article | Published 2020-09-23

Enhancing teaching approach with 3D primitives in virtual and augmented reality

Authors:

Faxriddin Nuraliev

Okada Yoshihiro

Publisher: Advances in Intelligent Systems and Computing, vol 1323. Springer, Cham
Keywords: Virtual reality for education, virtual reality (VR), augmented reality (AR), passive and active learning activity, 3D primitives, 3D avatars.

Abstract

Today, virtual reality (VR) and augmented reality (AR) are widely used in various fields, especially in computer systems, engineering and medicine. However, it remains one of the main barriers to education due to the high cost of conducting experimental research. This interactive virtual learning is very convenient and effective. Nowadays, it offers great opportunities to improve the quality of education by creating new methods and techniques. Traditionalist methods of substance introduction (fixed video, sound, contents) need personalization and communication. In addition to create а private virtual educa-tion environment which allows the students and researchers to get enough learning that is interactive and more visual, where students can learn through experimentation and interactions in the virtual world. There is a requirement for MOOC to grasp propelled learning strategies to give all the more captivating experience to its students. Finally, we create internal avatar model while using in virtual reality (VR) and augmented reality (AR) interfaces.

References

  1. https://doi.org/10.1007/978-3-030-68004-6_20
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