Computer and Systems Engineering | Article | Published 2020-02-02

PLACING A CUSTOM 3D OBJECT IN THE VIRTUAL WORLD ENVIRONMENT

Authors:

Mikhail Morozov

Fakhriddin Nuraliev

Vakhid Hamidov

Publisher: Journal of Technical Research ISSN 2181-9696, Doi Journal 10.26739/2181-9696
Keywords: 3D virtual worlds, polygonal simplification algorithms, Polyreduction algorithms, virtual 3D object (artifact, internal and external texture), vAcademia, virtual reality for education.

Abstract

This text offers with the design and placing of virtual reality systems. We present a project aiming at integrating immersive virtual reality technologies into a threedimensional virtual world. We use an educational platform vAcademia as a test bed for the project, and focus on improving the learning process and, subsequently – the outcomes. In addition, Design and geometric models of 3D objects for virtual environments, in particular exterior, interior and characters, and their computer algorithms were developed. Also, we will create our software as a part of the VRML platform interface for a virtual 3D classroom, so college students, can sign in to direction that they may attend in a virtual world. Algorithms have been developed for Mesh type PR (reducing the size of polygons) and Simplify poly (simplifying the number of polygons) that affect 3D objects in a virtual software system without losing quality.

References

  1. https://www.elibrary.ru/item.asp?id=44572224
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